Car Job Webhook Payload Reference
Process the Road Trip DLC Car Job payload.
Car Jobs use your existing TrackSim webhooks. You do not need to create a separate webhook URL for this job type. See the global Using Webhooks and Webhook Signing and Delivery guides for configuration and delivery behaviour.
#Payload structure
The payload uses the standard TrackSim event envelope. Its top-level type can only be car_job.delivered or car_job.cancelled. The example below uses values transformed from a delivered Car Job tracker record into the webhook format.
The tracker record is not sent directly: TrackSim nests the normalized job under data.object, adds stored driver and client details, maps the tracker vehicle from truck to car, rounds the documented metrics and excludes tracker-only fields such as route, telemetry, schema_version and tracking-validity flags.
{
"object": "event",
"type": "car_job.delivered",
"data": {
"object": {
"id": 2481,
"uuid": "135cfade-7033-4b65-b6c6-ce237a1de335",
"object": "job",
"driver": {
"id": 0,
"steam_id": "76561198119304755",
"username": "Example Driver",
"profile_photo_url": "https://tracksim.app/example-profile-pic.png",
"client": {
"version": {
"name": "1.0.0",
"branch_name": "stable",
"platform": "windows"
}
},
"last_active": "2026-11-03T21:49:58Z"
},
"start_time": "2026-11-03T21:44:59Z",
"stop_time": "2026-11-03T21:49:58Z",
"time_spent": 299,
"planned_distance": 42.0,
"driven_distance": 39.95,
"fuel_used": 4.62,
"is_late": false,
"market": "quick_job",
"cargo": {
"unique_id": "xfer_seals",
"name": "Intermodal Transfer Seals",
"damage": 0.0
},
"customer_priorities": {
"cargo_handling": false,
"time": false,
"vehicle_appearance": false
},
"game": {
"short_name": "ats",
"language": "en_gb",
"had_police_enabled": false
},
"multiplayer": null,
"source_city": {
"unique_id": "oakland",
"name": "Oakland"
},
"source_company": {
"unique_id": "oak_port",
"name": "Oakland Shippers"
},
"destination_city": {
"unique_id": "san_francisc",
"name": "San Francisco"
},
"destination_company": {
"unique_id": "sf_port",
"name": "Port of SF"
},
"car": {
"unique_id": "vehicle.ford.f150_23",
"name": "F150 2023",
"brand": {
"unique_id": "ford",
"name": "Ford"
},
"odometer": 55275,
"initial_odometer": 55236,
"wheel_count": 4,
"license_plate": "6MSK636",
"license_plate_country": {
"unique_id": "california",
"name": "California"
},
"current_damage": {
"cabin": 0.0,
"chassis": 0.0,
"engine": 0.0,
"transmission": 0.0,
"wheels": 0.0
},
"total_damage": {
"cabin": 0.0,
"chassis": 0.0,
"engine": 0.0,
"transmission": 0.0,
"wheels": 0.0
},
"top_speed": 43.57,
"average_speed": 22.53
},
"events": [
{
"location": {
"x": -113339.51429748535,
"y": 6.3169097900390625,
"z": -8248.904754638672
},
"real_time": "2026-11-03T21:44:59Z",
"time": 1793742299,
"type": "car_job.started",
"meta": {
"market": "quick_job"
}
},
{
"location": {
"x": -114772.49558258057,
"y": 3.224594831466675,
"z": -8410.520416259766
},
"real_time": "2026-11-03T21:49:58Z",
"time": 1793742598,
"type": "car_job.delivered",
"meta": {
"cargo.damage": 0.0,
"delivery.time": 5904,
"distance.km": 39,
"revenue": 248,
"vehicle.damage": 0.00008230996900238097
}
}
],
"mods": []
}
}
}The numeric id, driver profile fields and client version are added from TrackSim records during webhook serialization; the tracker record itself does not contain those complete values.
#Car Job fields
| Property | Type | Description |
|---|---|---|
data.object.id | int | TrackSim job ID |
data.object.uuid | string | TrackSim job UUID |
data.object.object | string | Always job |
data.object.driver | object | Driver and tracker client details |
data.object.start_time | datetime | Job start time in UTC |
data.object.stop_time | datetime | Job stop time in UTC |
data.object.time_spent | int | Time spent on the job |
data.object.planned_distance | float | Planned job distance, rounded to two decimal places |
data.object.driven_distance | float | Driven job distance, rounded to two decimal places |
data.object.fuel_used | float | Fuel used, rounded to two decimal places |
data.object.is_late | boolean | Whether the job was completed late |
data.object.market | string | Market used for the job |
data.object.cargo | object | Cargo ID, resolved name and damage |
data.object.customer_priorities | object | Cargo handling, time and vehicle appearance priorities |
data.object.game | object | Game, language and police-enabled state |
data.object.multiplayer | object or null | Multiplayer type and metadata; null for single-player jobs |
data.object.source_city | object | Source city ID and resolved name |
data.object.source_company | object | Source company ID and resolved name |
data.object.destination_city | object | Destination city ID and resolved name |
data.object.destination_company | object | Destination company ID and resolved name |
data.object.car | object | Car identity, brand, odometer, plate, damage and speed data |
data.object.events | array | In-game events recorded during the Car Job |
data.object.mods | array | Mods active during the Car Job |
#Car object
The car object replaces the truck object used by Truck Job payloads.
| Property | Type | Description |
|---|---|---|
unique_id | string | Car unique ID |
name | string | Decoded car name |
brand.unique_id | string or null | Brand unique ID when a brand is present |
brand.name | string or null | Decoded brand name when a brand is present |
odometer | int | Odometer at the end of the job |
initial_odometer | int | Odometer at the start of the job |
wheel_count | int | Number of wheels |
license_plate | string | Decoded licence plate text |
license_plate_country.unique_id | string | Licence plate country ID |
license_plate_country.name | string | Resolved licence plate country name |
current_damage | object | Current cabin, chassis, engine, transmission and wheel damage |
total_damage | object | Total cabin, chassis, engine, transmission and wheel damage |
top_speed | float | Top speed, rounded to two decimal places |
average_speed | float | Average speed, rounded to two decimal places |
#Events and mods
Car Jobs use the same events and mods structures as Truck Jobs:
- See the Car Job Event Reference for event objects and event metadata.
- See the Truck Job Mods Payload for the shared mod
nameandpackagefields.
Car Job payloads do not include a trailers array.